So some of our developers have worked on Homeworld: Cataclysm, Disney's Treasure Planet: Battle at Procyon, and Bully. Although Ironclad is very young, our team did have a lot of previous experience - half of our original team are from Rockstar Vancouver, which was previously Barking Dog studios. "We're a new company with a new property in a new genre, and in the games industry this is usually considered a strike out So we were very fortunate to get the attention we did from publishers, and most importantly Stardock. Yeah, it's typical strategy stuff, but the scope and depth of Sins make it alluring enough to prompt some investigation. At a glance, this is game that appeared to have come from nowhere from a team of unknowns, but closer scrutiny reveals the people behind Sins show themselves to be none other than a grinning conglomerate of ex-Rockstar developers and roving, but extremely talented, vagabonds.Ī game of exploration, expansion, exploitation and extermination, set across a galaxy of immense scale, Sins of a Solar Empire pits three races against one another in a desperate bid to occupy every inch of everything. With Its Recent European shelf release, the previously online and American storebound Sins of a Solar Empire is set to once again unsettle the sleeping patterns of many RTS fans.
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